About the book
In Do Not Pass Go Tim Moore, belying his reputation as a player who always paid that £10 fine rather than take a Chance, fearlessly tackles the real thing and along the way tells the story of a game and the city that frames it. Sampling the rags and the riches he stays in a hotel in Mayfair and one in the Old Kent Road, enjoys quality time with Dr Crippen in Pentonville Prison and even winds up at the wrong end of the Water Works pipe. And, solving all the mysteries you’ll have pondered whilst languishing in jail and many other you certainly wouldn’t, Tim Moore reveals how Pall Mall got its name, which three addresses you won’t find in your A-Z and why the sorry cul-de-sac that is Vine Street has a special place in the heart of Britain’s most successful Monopoly champion.
The stirring travelogue of one man’s erratic progress around those 28 streets, stations and utilities, Do Not Pass Go is also an epic and lovingly researched history of London’s wayward progress in the 66 years since the launch of the world’s most popular board game.
Reviewed by Hedge End WI Reading Group:
Boring and tedious were mentioned alongside interesting, amusing and full of snippets of history. The history and information were on ‘overkill’. The book should be read at leisure, not as a monthly turn round. Several considered getting it for reference.
Star rating: **